dnd 5e thunderstep
Thunder Step, a Conjuration spell on DndSpells,
Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. The thunder can be heard from up to 300 feet away.
dnd 5e Can I get an ally out of grapple with Thunder
As you can see, thunderstep would remove the grappled creature/player from the grasp of the grappler. Thunderstep is even better then the Thunderwave used in the description as you are disappearing from the space you were in, instead of getting pushed.
dnd 5e Can I teleport unconcious allies with Thunder
As you stated, the rules on Thunderstep state (bold added for emphasis): You can bring along objects as long as their weight doesn''t exceed what you can carry. You can also teleport one willing creature of your size or smaller who is carrying gear up to its carrying capacity.
DnD Spells List, Spell index, spellbook, spell cards for
52 DnD Spells List enables your to create your own spellbook for your character! Click on the "Create your Spellbook" red button in the top of the table to enter in spellbook selection mode. Once you are in, you can select the spells that you like by clicking on the checkbokx in the left of the spell in the table, in this way, it will get added to
Thunderwave, D&D 5th Edition on Roll20 Compendium
A wave of thunderous force sweeps out from you. Each creature in a 15foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the
Exhaustion DnD Wiki, Dungeons and Dragons (D&D 5E)
Exhaustion is measured in six levels. An effect can give a creature one or more levels of exhaustion, as specified in the effect''s description. 1 Disadvantage on ability checks. 2 Speed halved. 3 Disadvantage on attack rolls and saving throws. 4 Hit point maximum halved. 5 Speed reduced to 0. 6
Spike Growth 5e Spell In DnD Dnd Spells
Check also : 5e Thunderstep The transformation of the bottom is camouflaged to seem natural. Any creature that can’t see the world at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to acknowledge the terrain as hazardous before entering it. Spike Growth 5e